AI Insights · Timothy · January 2022
Top 5 Basketball Games on iOS in Ukraine: Q4 2021 Performance
Explore the performance of the top 5 basketball games on iOS in Ukraine during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 basketball games on iOS in Ukraine showcased varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K saw weekly revenue fluctuate, peaking at approximately $679 in early November and ending the quarter with around $456. Weekly downloads reached their highest at 903 in mid-October and settled at 526 by the end of December. The game’s weekly active users showed a peak of 1K in mid-October, with numbers stabilizing around 768 towards the end of the year.
Basketball Arena - Sports Game by MASOMO LIMITED experienced a significant peak in weekly downloads, reaching 2.8K in early October, but later stabilized around 387 by the end of December. Revenue peaked at $359 in mid-October, with a subsequent decline to about $109 in the last week of December. Active users saw a high of 5.8K in mid-October, tapering off to around 1.6K by the end of the quarter.
NBA LIVE Mobile Basketball from Electronic Arts maintained a steady weekly download rate, with numbers hovering around 500-600. Revenue peaked at $262 in mid-October, with a slight increase to $122 by the end of December. The game consistently engaged around 20K-23K active users weekly throughout the quarter.
Basketball Stars™: Multiplayer by Miniclip.com saw modest weekly downloads, peaking at 351 in early November and closing the quarter at 162. Revenue reached a high of $216 in mid-November, ending the year at approximately $58. Active users fluctuated around 700-1.1K, with a slight dip to 790 by the end of December.
Lastly, NBA SuperCard Basketball Game from 2K had lower engagement compared to the other titles. Weekly downloads peaked at 69 in mid-October and ended at 32. Revenue saw its highest point at $142 in early November but dropped significantly to just $3 by the end of December. Active users remained below 100 throughout the quarter.
For more insights and detailed data, visit Sensor Tower.